A Room Built for Influence

Experiential · 2022

A Room Built for Influence

ClientMeta
Year2022
RoleDesign, Production, Art Direction
ToolsPhotoshop, Illustrator, InDesign, Keynote
CategoryExperiential

Meta wanted to reach the creators shaping culture at the intersection of lifestyle, art, and innovation — not through algorithms, but in person, in a space that felt nothing like a brand event.

The Living Room was a curated private activation with end-to-end creative production: space concept, environmental design, event branding, and on-site execution. Every detail was built to signal a different kind of conversation — one where Meta was hosting, not sponsoring.

When you design something for people who influence culture for a living, they notice everything. The work has to be good, or the room turns against you.

Outcome

Positioned Meta as a genuine cultural partner among influential creators across music, art, and fashion

Meta — image 1
Meta — image 2
Meta — image 3
Meta — image 4
Meta — image 5
Meta — image 6
Meta — image 7

Key Learning

The best brand experiences are the ones where the brand disappears into the quality of the moment. If guests leave talking about how good the event was rather than how present the logo was, you got it right.

← PreviousThe Room That Changed the NarrativeExperiential · 2024Next →Every Touchpoint Had to Be RightExperiential Design · 2025
← All Work